﻿using UnityEngine;
using System.Collections;

public class GameManger_t : MonoBehaviour {
    public static GameManger_t instance;
    public Transform LastBg;
    public int score = 0;

    void Awake() {
        instance = this;
    }

	void Start () {
	
	}
	
	
	void Update () {
	
	}
}
